![]() ![]() On the one hand, the new Wii Wheel, the integration of the Wii’s user-created Mii characters and an initially generous difficulty level are clearly designed to bring the more casual audience that has adopted the Wii on board. With Mario Kart Wii, you can see Nintendo trying to keep two camps of people happy. Meanwhile, Mario Kart DS offered a superb combination of all the previous Mario Kart styles and threw in an excellent online game as well. ![]() Of all the Mario Kart sequels – Mario Kart Super Circuit on the GBA played closest to the SNES original. ![]() Oddly, only the handheld versions have escaped derision. Despite being a perfectly fine Kart racer, Mario Kart: Double Dash! on the GameCube fared even worse, mainly because the fans objected to the game’s two riders per kart dynamic, the wider tracks and the merciless behaviour of the AI competition. Mario Kart 64 gave us 3D courses and four-player action, but the fans grumbled about the handling and the track design. The problem is that Mario Kart was so definitive that Nintendo itself has never quite managed to make a follow-up that could satisfy the game’s most ardent fans. ![]() Easy to pick up, satisfyingly deep and sporting a fiercely competitive two-player mode, it defined the kart racing style that a hundred other games would rip off. The original was one of the best-loved games of the 16-bit era. With each new iteration of Mario Kart, Nintendo faces an uphill struggle. ![]()
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